Time for edutainment
E-learning will be a $347.3B market by 2026 (that’s big).
Only 5–15% people complete courses (that’s small).
‘Casual’ gaming segment grown to 49% (that’s big).
This is why I’m investing SO heavily in edutainment.
(Well, that, plus I really enjoy it and am really good at it.)
If you enjoy being boring, please disregard this message.
If you sell things to people who like fun, you may owe it to yourself and to them to make things they actually want to see and you actually want to make.
Doesn’t that sound more fun?