Worth it on the other side
Creators often get stuck on what’s possible. What they’re capable of.
But I made my first sale when I was 5, my first complete video game when I was 11, my first collectible card game when I was 13.
Hard things are only hard until you figure them out.
So the question isn’t really what’s possible, is it?
The question is if it’s worth it on the other side of the challenge… if the body of work we’ll end up with is something we’ll be really, really proud of.
Don’t ask if you’re worthy of the task.
Ask if the task is worthy of you.